MIDNIGHTERS

2025.
Melbourne & Brisbane, Australia / Los Angeles, USA
Coming Soon
Centre
Middle
plinth
2027
Left
Middle
vroom-room
2027
Left
Middle
toya
Coming Soon, Demo Available Now!
Left
Middle
stonefall
Coming Soon, Demo Available Now!
December 31, 2026
Left
Middle
puppy-truck
May 21, 2026
Right
Middle
retail-hell
PLINTH
Vroom Room
TOYA
Stonefall
Puppy Truck
Retail Hell

We provide a full service, or light-touch publishing experience with negotiable terms that respect your objectives. We're open to a range of project scales, and can provide upfront funding, or work with teams that do not require direct investment.

We're looking to partner with teams on projects that offer something fresh to players and meaningfully leans into even just one of the elements covered below. You don’t need to tick all our boxes!

Most of all, we want to publish games that are worth staying up past midnight for. If you have something special that we can collaborate on then let's chat and see if we're a good fit!

Project Management
Production
Release Management
Production
Business Development
Production
Marketing
Self-Publishing
Public Relations
Self-Publishing
Community Engagement
Self-Publishing
Original
Stand Out With Fresh Ideas
  • Distinctive: A unique hook, mechanic, or narrative element that stands out from the crowd.
  • ‍Fresh: Art direction & sound design that break from genre conventions or bring something new to the medium.
  • Innovative: Creative application of existing or emerging technology, mechanics or themes.
  • Authentic: Projects with a clear creative vision or cultural perspective not often seen in games.

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Publishing Criteria
Social
Shared Worlds, Shared Stories
  • Community-Driven: Mechanics that encourage player interaction, cooperation, or competition.
  • Shareability: Moments or features primed for streaming, sharing, or user-generated elements.
  • Long-Term: Opportunities for ongoing player involvement through multiplayer, live ops, or regular content updates.
  • Positive Social Impact: Games that foster inclusivity, empathy, and meaningful connection.
Publishing Criteria
Resonant
Built to Break Through
  • Clear Target Audience: You know your players and understand their preferences.
  • ‍Strong Identity: Instantly recognisable branding, key art, and a compelling elevator pitch.
  • Genre Awareness: Aware of current market trends, with a clear point of difference from competitors.
  • Scalable Potential: Room for IP growth through sequels, expansions, or cross-media opportunities.
Publishing Criteria
  • Distinctive: A unique hook, mechanic, or narrative element that stands out from the crowd.
  • Innovative: Creative application of existing or emerging technology, mechanics or themes.
  • ‍Fresh: Art direction & sound design that break from genre conventions or bring something new to the medium.
  • Authentic: Projects with a clear creative vision or cultural perspective not often seen in games.
  • Community-Driven: Mechanics that encourage player interaction, cooperation, or competition.
  • Shareability: Moments or features primed for streaming, sharing, or user-generated elements.
  • Positive Social Impact: Games that foster inclusivity, empathy, and meaningful connection.
  • Long-Term: Opportunities for ongoing player involvement through multiplayer, live ops, or regular content updates.
  • Clear Target Audience: You know your players and understand their preferences.
  • ‍Strong Identity: Instantly recognisable branding, key art, and a compelling elevator pitch.
  • Scalable Potential: Room for IP growth through sequels, expansions, or cross-media opportunities.
  • Genre Awareness: Aware of current market trends, with a clear point of difference from competitors.

Our Partners

Marketing
Public Relations
Community Engagement

We provide publishing, marketing & PR support to teams that are looking to forge their own way, scaling to whatever needs you require.
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Whether in the planning phase of a project, or during the execution of impactful audience building, we can help your team with the core goal of maximising awareness for your title before, during and after your launch.

Project Management
Release Management
Business Development

Our experienced team have collectively shipped dozens of commercially successful and critically acclaimed titles over the last 15 years, with proven track record of supporting and leading dev teams to build games confidently and sustainably.
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We empower our partners by implementing development best practice, handy production tools, marketing/release management strategy, as well as supporting studio founders to build and scale teams effectively—while taking care of their people first and foremost.
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Midnighters is here to support teams of all sizes. From small teams getting a project off the ground, teams looking to leverage the success of a breakout hit, or large studios looking for extra sets of hands on an ad-hoc basis.

Our services

Project Management
Release Management
Business Development
Marketing
Public Relations
Community Engagement

We work to understand the potential audience for your title — helping to define marketing & PR approaches — and inform development so your game can capture the imaginations of players.

We identify the most impactful events, social channels and partnerships in an effort to maximise the pre-launch visibility and audience building potential of your title.

We can assist with, or entirely handle PR, social media and advertising efforts ahead of, during and following the launch of your title. Maximising visibility and sales long-term.

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Midnighters
Midnighters
Publishing, production & business development
What makes our crew unique is our up-to-date experience serving as in-house production, design, engineering and art team members. We have a proven track record of releasing critically acclaimed and commercially successful titles ourselves. We think like creative game developers because we are creative game developers. We know the ins and outs of the development process and approach both our published and production supported titles with an understanding of what it is like to be in your shoes.
Zea Wolfe
Zea Wolfe
Co-Director
After a career in graphic design, software and film, Zea joined the games industry in 2015. Named as one of The Game Awards 2023 Future Leaders – Zea has worked on many critically acclaimed and award winning titles such as Saltsea Chronicles, Cult of the Lamb, Day Z and Arma 3. Zea’s mission is to support future leaders and empower creatives to craft impactful titles while having a great time!
She/They
Aaron Oak
Aaron Oak
Co-Director
Aaron has spent 15 years in games, beginning his career as a UI designer for Microsoft and Disney before getting his start with community management at the Indie Megabooth. With a background in visuals and community building, he’s brought both creativity and care to supporting teams of all sizes. Most recently, he had a role in helping launch Devolver’s new IP-based publishing label, Big Fan.
He/Him
Jair McBain
Jair McBain
Co-Director
Jair is a producer with history of bringing critically acclaimed & commercially successful titles to life, such as; Mini Motorways, Mini Metro, Art of Rally and the Apple Design Award winning Alto's Odyssey. Jair specialises in business development, with a background in assisting both indies & large scale dev teams to grow, tackle new ambitious titles and professionalise their operations.
He/Him
Jacob Vincent
Jacob Vincent
Co-Director
Jacob is a seasoned technical producer, with a decade of experience guiding acclaimed indie titles to success, including the award-winning Art of Rally, Golden Lap, and Absolute Drift. Jacob's technical acumen encompasses a human-centered approach to modern development pipelines, cross-platform optimisation, and agile production methodologies tailored specifically for independent studios.
He/Him
Midnighters
She/They
Publishing, production & business development

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